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Version History — 4.x

Version 4.x is a generation with a fundamentally redesigned architecture. Main changes compared to the 3.x series:


Architecture

  • Configuration is stored in files — MS SQL Server is no longer required
  • Server services run in the background as Windows services
  • VPlay Launcher — a single entry point for the operator: authorization, channel selection, application launch

GPU encoding

  • Hardware encoding of all IP outputs via NVIDIA NVENC (GeForce GTX 960+)
  • Significant increase in the number of channels per server on the same hardware configuration
  • CPU offload: all video processing is moved to the GPU

Graphics engine

  • Up to 8 GFX layers at the same time on a channel (previously 1 active scene + a logo)
  • Manual GFX — a panel for manual real-time scene control (for live broadcasts, interviews, concerts)
  • New objects in Scene Editor:
    • PIP — a live source on top of the broadcast
    • Timer — count-up and countdown
    • Clip metadata — <text="name"/>, <text="next_name"/> tags and custom fields
  • Support for Fill+Key output for professional editing systems

IP broadcasting out of the box

  • RTSP, HLS, RTMP, MPEG-DASH — built-in outputs without external encoders
  • SRT (Haivision) — secure transmission over unreliable networks
  • NDI — stream exchange over a local network

Sources

  • Web sources (URLs, webcams, RTMP streams)
  • Web URL mode — lightweight stream reception without continuous decoding

Control

  • Two broadcast modes: Playlist (looped) and Schedule (time-based), with switching without interrupting the broadcast
  • 1+1 redundancy with schedule synchronization through the client application

Gen 5.x version history

Go to the 5.x series →