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Scene Editor object types

A detailed description of the properties of each object type available in the VPlay Scene Editor.


Rectangle

The basic geometric object. Used for backgrounds, banners, and dividers.

Property Description
Position / Size X, Y, width, height in pixels
Fill Color Fill color with transparency (RGBA)
Gradient Linear or radial gradient between two colors
Corner Radius Corner rounding (pixels)
Border Border color, thickness, and transparency
Opacity Overall object opacity (0–100%)

Image

A static graphics file. Supported formats: PNG, TGA, BMP with an alpha channel.

Property Description
Source File Path to the image file
Scale Mode Fit (fit inside), Fill (fill the area), Original (original size)
Opacity Object opacity

Logo transparency

Use PNG or TGA with an alpha channel for logos with a transparent background. BMP does not support transparency.


Static Text

Text with fixed content.

Property Description
Text Content (supports metadata tags)
Font Typeface, style (Bold, Italic), size
Color Text color with transparency
Shadow Shadow color, X/Y offset, blur
Outline Character outline color and thickness
Alignment Horizontal: Left / Center / Right
Line Spacing Line spacing

Metadata tags in text

The content of a text object can include dynamic tags that VPlay replaces with real data during playback:

Tag Substituted value
<text="name"/> Name of the current clip
<text="next_name"/> Name of the next clip
<text="duration"/> Duration of the current clip
<text="time_left"/> Remaining time
<text="date"/> Current date
<text="user:FIELD_NAME"/> Custom metadata field

Example: Now on air: <text="name"/> displays Now on air: Evening News 20:00


Crawl

Horizontal text scrolling.

Property Description
Speed Scrolling speed (pixels/sec)
Direction Left to right / right to left
Separator Character or image used as a separator between messages
Pause Pause in seconds between repeats
Source Manual (manually entered text), RSS URL, schedule metadata

RSS source

Specify the URL of an RSS feed. VPlay automatically loads and refreshes the content at the specified interval. Standard RSS 2.0 feeds are supported.


Roll

Vertical text scrolling. Used for end credits, lists, and promos.

Property Description
Speed Scrolling speed
Direction Bottom to top / top to bottom
Text Multi-line text, or loaded from a file

Clock

Property Description
Mode Analog or digital
Format HH:MM:SS, HH:MM, custom
Time Zone Time zone (UTC+N)
Sync Synchronization with the VPlay NTP server

For an analog clock, you set the appearance: dial, hands (hour, minute, second), color, and thickness.


Timer

Property Description
Mode Count Up / Count Down
Start Value Initial value for a countdown
Format MM:SS, HH:MM:SS
Auto Start Start when the schedule item starts
On Zero Action Action when zero is reached: stop, hide, loop

Manual start and reset are available from the Channel Manual GFX Ctrl window.


PIP — Picture-in-Picture

A live source on top of the main broadcast.

Property Description
Source SDI input, NDI, UDP, RTSP, and other configured sources
Position / Size Position and size of the PIP window
Border Frame around the PIP
Mask Mask shape: rectangle, ellipse, or arbitrary shape
Opacity PIP window opacity

Performance

Each PIP object uses GPU resources. Take this into account when planning the channel configuration.